High Card Duel

High Card Duel

Select game mode

Three new cards every round. Fast, clean, and mostly luck.

Select play mode

Play solo against selected CPU personalities, or open a server-verified friendly room.

CPU roster1 opponent

Choose who sits across the table.

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Round 1 / 8
Scores
You 0 CPU 1 0
Tricks 0
Record 0 wins

House

Your pick

Choose a card. Higher card wins the trick. Aces are high. Last hand: none yet.

Your hand

Records

How to Play

  1. Choose one card from your hand for the round.
  2. You and the CPU seats use one shared daily deck, not separate decks.
  3. Your hand and the CPU hands are dealt from that shared shuffled deck.
  4. The higher card wins the trick, and aces are high.
  5. The duel winner is decided by final score first. If score is tied, more tricks wins.
  6. If score and tricks are both tied, the player who spent the fewest aces wins, then fewest kings, then fewest queens.
  7. If those are still tied, the duel is a true draw.
  8. Win with your lowest card for 3 points, middle card for 2, or highest card for 1.
  9. If matching cards share positions, they split those points.
  10. If a CPU seat wins the round, you lose 2 points.
  11. A push does not change your score.
  12. Because a loss costs points, a safe card can beat chasing a bigger reward.
  13. The pressure is practical: a cautious card protects your score, while an ambitious card can recover ground quickly.
  14. Score records reward risk. The highest card is safest for a trick, but it usually scores the least.
  15. Blitz is a quick 8-round run. Each round deals three cards to you and three to the opponent, so six cards leave the deck.
  16. The final four cards stay undealt in Blitz.
  17. Hold keeps your two unplayed cards, draws one new card, and plays through the deck.
  18. Shuffle puts your two unplayed cards back, reshuffles, draws three, and plays through the deck.
  19. Because the daily deck is fixed, your first completed run is the clean record until the next buzzgames server-time midnight reset.
  20. Free daily progress and daily records reset at buzzgames server-time midnight. Subscribers and game owners keep longer record history where cloud save is live.
  21. Signed-in private rooms are live two-to-four-player matches. All active players deal from the same room deck, get different hands, choose one card, and the turn resolves when all active cards are submitted.
  22. In live rooms, Confidence On locks your card as soon as you choose it. Confidence Off lets you click your submitted card to pull it back until the other player submits.
  23. Private room results stay separate from public daily records and ranked leaderboards.
  24. If sign-in is unavailable, local/demo room links share a room seed so friends can compare separate runs casually.

Records

Round Scoring

Sign In / Save

High Card Duel saves records on this device. Sign in with Google to link future cloud records to your buzzgames account.

Enter Room

Choose your opponent

Your opponent sets the table personality. The active CPU count limits how many you can choose.

Support buzzgames

Back the games, help fund new tables, preserve fair competition, and keep core play free. Support opens from the buzzgames subscription page.

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